
The Game
Each round starts with a blind draw to evenly distribute
the chips amongst the players.
Once you’ve distributed the chips, it’s time for the dip or dop allocation:
Dip: Money out your pocket
Allocate monetary values to each token.
At the end of the round each player must dip into their pocket and
pay towards the value of the tokens that they’re left with (this usually gets put towards settling the drinks tab at the 19th).
Dop: Same principle as dip, but you drink.
Allocate penalty drinks to each token.
Whoever ends up with the token at the end of the round must
have the drink allocated to that token (it gets messy).
As the game progresses, the chips will move between each player
based on their performance, or, let’s be honest, lack thereof.
Example: Dezzy Duckhook pulls the water chip at the start of the round. On hole 5, Tank Harris bombs one straight into the lake. Harris then takes the water chip from Dezzy. If no one else shanks one into the drink for the rest of the round, Harris takes the dip/dop hit at the 19th (Agh shame).
OR feel free to make up any of your own Gimme Golf rules
as you and your buddies see fit!
Get it? Got it? Good! Now get out there and enjoy some Gimme Golf.